
Threshold
Film / Web
Motion studio — est. 2019
A cinematic, frame-by-frame experience. Every pixel reacts to your scroll — no video, just 150 frames painted in real time.
The studio
We design the moment before the break — scroll-native stories where the interface and the film are the same object, painted frame by frame in response to a single gesture.
Selected work

Film / Web

Interactive

Campaign

Identity


Craft
We build sequences the way a colourist finishes a film: contrast, grain and motion tuned together, then compressed until the whole story loads before your thumb stops moving.
0
Frames per sequence
0fps
Scrub performance
0+
Shipped experiences
0
Awards & mentions
Process
We map the story, the pacing and the single gesture that carries it.
Boards, light studies and type tests — the film is designed before it is built.
Sequences rendered frame-accurate, compressed for the web without losing grain.
GSAP timelines pinned to scroll, tuned until every transition lands at 60fps.
Signal
“They turned a product launch into a film you scroll through. Conversion doubled in the first week.”
Elena Vasquez
Brand Director, Aureus
“Frame-perfect at 60fps on a mid-range phone. I still don't know how they did it.”
Marcus Lin
CTO, Northline
“The only studio that treats scroll as a camera move. Everything else feels flat now.”
Sofia Brandt
Creative Lead, Kova
Questions
Four to eight weeks end to end, depending on how much of the sequence is rendered from scratch versus shot.
Yes. Sequences are decoded to WebP, downsampled per breakpoint and scrubbed on canvas, with a static fallback for reduced-motion users.
Most engagements start with an existing system. We extend it into motion rather than replacing it.
A goal, any existing footage or 3D source, and one decision maker. We handle direction, build and handoff.
Pre-rendered cinematics decoded and scrubbed at 60fps.
Pinned timelines, layered reveals, zero jank.
Type, light and grain tuned frame by frame.